Silver Palace Motives
Updated 1 November 2026 · 38 Motives · 9 five-star
Motives are Silver Palace's weapons: 38 are in the Dichotomy beta files, 9 five-star, 17 four-star and 12 three-star. Each gives HP, ATK and one named effect, and the effect only works on a character of the same Identity. Open any Motive for its stats at every level from 1 to 80, its effect at Resonation Tiers 1 to 5 and its breakthrough materials.
Data compiled from the Dichotomy beta game files, checked 1 November 2026. Launch is 14 December 2026 (UTC+8), and names and numbers can change before then.
All Motives
38 Motives
5★
The Doppelganger Mystery
Hero · 582 ATK
5★
The Ordinance Mystery
Hero · 582 ATK
5★
The Chivalry Mystery
Guardian · 476 ATK
5★
The Cinderella Mystery
Guardian · 529 ATK
5★
The Burning Stone Mystery
Outlaw · 582 ATK
5★
The Little Mermaid Mystery
Victim · 529 ATK
5★
The Bloodbath Mystery
Saviour · 529 ATK
5★
The Daydream Mystery
Witness · 529 ATK
5★
The Sleeping Beauty Mystery
Witness · 476 ATK
4★
The Curiosity Mystery
Hero · 476 ATK
4★
The Lucidity Mystery
Hero · 476 ATK
4★
The Bitter Tea Mystery
Hero · 476 ATK
4★
The Stolen Silver Mystery
Hero · 476 ATK
4★
The Heart Rate Mystery
Guardian · 370 ATK
4★
The Formalism Mystery
Guardian · 476 ATK
4★
The Wild Trio Mystery
Guardian · 476 ATK
4★
The Resurrection Mystery
Guardian · 423 ATK
4★
The Office Mystery
Outlaw · 476 ATK
4★
The Mechanical Creations Mystery
Outlaw · 476 ATK
4★
The Prosperity Mystery
Victim · 476 ATK
4★
The Ivory Tower Mystery
Saviour · 423 ATK
4★
The Would-Be Adults Mystery
Saviour · 476 ATK
4★
The Fine Stitches Mystery
Saviour · 423 ATK
4★
The Duplicity Mystery
Witness · 423 ATK
4★
The Flashbulb Mystery
Witness · 423 ATK
4★
The Festival Drinks Mystery
Witness · 370 ATK
3★
The Coin Mystery
Hero · 317 ATK
3★
The Bellowing Mystery
Hero · 370 ATK
3★
The Richness Mystery
Guardian · 370 ATK
3★
The Pincers Mystery
Guardian · 370 ATK
3★
The Aberrant Mystery
Outlaw · 370 ATK
3★
The Furious Speed Mystery
Outlaw · 370 ATK
3★
The Protection Mystery
Victim · 317 ATK
3★
The Soft Songs Mystery
Victim · 370 ATK
3★
The Bullet Mystery
Saviour · 370 ATK
3★
The Blade Wind Mystery
Saviour · 317 ATK
3★
The Fatuity Mystery
Witness · 370 ATK
3★
The Rich Fragrance Mystery
Witness · 317 ATK
What are Motives in Silver Palace?
Motives are Silver Palace's weapons. If you searched for Silver Palace weapons, guns or the weapon banner, this is the system: every character equips one Motive, and the game never calls it a weapon. A Motive gives two base stats, HP and ATK, plus one named effect, and it comes at 3, 4 or 5 stars. Every name in the beta files follows the same pattern, "The [word] Mystery".
Each Motive carries one of six Identities, the story archetypes Hero, Guardian, Outlaw, Victim, Saviour and Witness. Any character can equip any Motive, but the effect only works on a character of the same Identity; the Motive screen says so in red, for example "Non-Hero characters do not receive this effect." Identity is not Combat Style: a Hero can be a Striker DPS or a Break Suppressor. Our combat styles guide explains the difference.
| Identity | Motives | Characters who get the effect |
|---|---|---|
| Hero | 8 | Alf, Detective, Rex |
| Guardian | 8 | Firtho, Gratia, Lorin |
| Outlaw | 5 | Bentham, Cinderella |
| Victim | 4 | None playable in the beta |
| Saviour | 6 | Captain Kaboom, Gucia, Red Rose |
| Witness | 7 | Argos, Cynthia II, Grimm |
The Lucidity and Bitter Tea Mysteries appear twice in the files, once for each Detective sibling: the art changes, the stats and effect do not, so each has one page here.
Levelling and breakthrough
Levelling a Motive is called Amplify, and it only raises HP and ATK. Every Motive breaks through at Lv. 20, 30, 40, 50, 60, 70, each time for Ounce and its Identity's books (Instinct, Insight, Challenge and Legacy), and the files cap it at Lv. 80; beta footage only reached 60. The bill depends on rarity alone, so every Motive of a given rarity costs the same:
| Rarity | Ounce per breakthrough (Lv. 20, 30, 40, 50, 60, 70) | Ounce to Lv. 80 | Instinct / Insight / Challenge / Legacy to Lv. 80 |
|---|---|---|---|
| 5-star | 1,250 / 1,875 / 2,500 / 3,750 / 5,000 / 12,500 | 26,875 | 12 / 8 / 8 / 16 |
| 4-star | 1,000 / 1,500 / 2,000 / 3,000 / 4,000 / 10,000 | 21,500 | 10 / 7 / 7 / 14 |
| 3-star | 800 / 1,200 / 1,600 / 2,400 / 3,200 / 8,000 | 17,200 | 7 / 5 / 5 / 10 |
On every Motive page, the stats at Lv. 20, 30, 40, 50, 60 and 70 are the values after that breakthrough. Beta footage shows both sides on 4-stars with the same base stats: 646 HP at Lv. 20 before it (Blue Screen Of Tech) and 848 HP after it (Shrike).
Each Identity has one stage for its books, and the three higher books can also be crafted. Ounce comes from Daily Routine: Funds Gathering, Info Exchange, Cognito Assembly, City Events.
| Identity | Instinct drops from | Insight, Challenge and Legacy drop from |
|---|---|---|
| Hero | Hero's Path | Hero's Path, Craft |
| Guardian | Guardian's Resilience | Guardian's Resilience, Craft |
| Outlaw | Outlaw's Determination | Outlaw's Determination, Craft |
| Victim | Victim's Decree | Victim's Decree, Craft |
| Saviour | Saviour's Aid | Saviour's Aid, Craft |
| Witness | Witness's Verdict | Witness's Verdict, Craft |
Resonation Tiers (refine)
Duplicates do not touch HP or ATK. Each duplicate fed to a Motive raises its Resonation Tier by one (some players call it refine), from Tier 1 to Tier 5, and only the effect grows. On 31 of the 38 Motives the scaling numbers double from Tier 1 to Tier 5, a quarter of the Tier 1 value per step; Shrike's Would-Be Adults frames show that step, 31.25% to 39.06% CRIT DMG.
Our view: a second copy of a 5-star Motive is a luxury. The worst case for two featured copies is 160 Deduction Shots for an effect a quarter stronger, so put Shots into characters first. The Motives system guide has the footage behind these rules.
Frequently asked questions
6 answers, always open
- What are the weapons in Silver Palace?
- Silver Palace's weapons are called Motives. Each character equips one; it gives HP, ATK and a named effect that only works on a character of the same Identity (Hero, Guardian, Outlaw, Victim, Saviour or Witness). 38 Motives are in the Dichotomy beta files.
- How many Motives are in Silver Palace?
- 38: 9 five-star, 17 four-star and 12 three-star, from the Dichotomy beta game files checked on 1 November 2026. Two four-stars, The Lucidity and Bitter Tea Mysteries, are listed twice in the files with one art per Detective sibling and identical stats.
- Is a Motive of another Identity worth equipping?
- Only as a stat stick. It still gives its HP and ATK, but its named effect stays off unless the wearer shares its Identity. A Motive of the right Identity is usually the better pick, even at a lower rarity. The Burning Stone Mystery, Cinderella's signature, works fully for Bentham too, since both are Outlaws.
- How does the Silver Palace weapon banner work?
- Motives come from the Monologue banner. In the beta rules a 5-star Motive had a 0.8% base rate (1.8% overall), a 50% chance to be the featured one, and the featured 5-star was guaranteed within 80 pulls, paid in Deduction Shots on the limited banner. The rules were marked for testing reference only.
- How do you upgrade a Motive in Silver Palace?
- Two ways. Amplify raises its level and HP and ATK up to Lv. 80, with Ounce and Identity books at each breakthrough (Lv. 20 to 70); a 5-star costs 26,875 Ounce in total. Resonate uses duplicates to raise the Resonation Tier from 1 to 5, which strengthens only the effect.
- Which Silver Palace Motive has the highest ATK?
- The Doppelganger Mystery, The Ordinance Mystery and The Burning Stone Mystery share the top ATK, 582 at Lv. 80, all 5-star. Within a rarity, more ATK means less HP: the strongest 4-star ATK, 476, comes with 3,704 HP, against 4,762 HP on the 370 ATK ones.