Silver Palace Gacha Guide: Rates, Pity System & the 120-Pull Guarantee
Last updated: 14 July 2026 · 6 min read

The Silver Palace gacha system runs on a 0.8% base rate for 5-star characters, a hard pity at 80 pulls, and a full guarantee for the featured character at 120 pulls on limited banners. Beta testers have since mapped the banner types, the currencies, and the fine print behind those numbers. This guide compiles everything reported so far and tells you exactly how many pulls to save.
Sourcing note: the numbers below come from beta-test data compiled by community testers (Stardust, Keitaro_gg) and from reports out of the Dichotomy beta period. Elementa has stated that the current implementation is a testing reference only, so expect rates, pity rules and banner structures to change before launch.
Silver Palace Gacha Rates at a Glance
| Mechanic | Value |
|---|---|
| Base 5-star rate | 0.8% |
| Consolidated 5-star rate (pity included) | ~1.8% |
| Hard pity (guaranteed 5-star) | 80 pulls |
| Rate-up on a 5-star hit | 50/50 (reported) |
| Featured character full guarantee | 120 pulls, per banner |
| Guaranteed 4-star | Every 10 pulls (~13% chance per 10-pull) |
| Motives (weapon) banner pity | 80 pulls, no 50/50 |
| Reported pull cost | 160 or 360 currency (conflicting reports) |
What Is the 5-Star Drop Rate in Silver Palace?
The base chance of pulling a 5-star character is 0.8% per pull. That figure sounds harsh, but it is slightly above the 0.6% offered by Genshin Impact and Honkai: Star Rail. Once the pity system is factored in, the consolidated rate, meaning your effective odds across a full pity cycle, lands at roughly 1.8%.
Beta rate screens also list a 13% chance of a 4-star character or Motive within 10 pulls and a 93.2% chance of a 3-star Motive, which matches the usual pull distribution of the genre.
The practical takeaway: most of your 5-star characters will come from pity rather than raw luck. Build your plans around the guarantees, not the base rate.

Banner Types: Mind Invasion
According to beta reports, the pull system is called Mind Invasion and splits into three banner types:
- Constant Bullet: the standard (permanent) banner.
- Scrutiny Bullet: the limited character banner, where the 120-pull featured guarantee applies.
- Insight Bullet / Puzzle Bullet: the weapon banners, used to pull Motives.
How Does Pity Work in Silver Palace?
Silver Palace guarantees a 5-star character within 80 pulls on character banners. If you reach pull 80 without one, that pull produces a 5-star with no exceptions. This hard pity resets whenever a 5-star drops.
Whether a soft pity ramp exists, the zone where drop rates climb sharply before hard pity, is still unconfirmed. Comparable games place it around pulls 65 to 75. If Silver Palace follows suit, the average cost of a 5-star will sit well below 80 pulls.

Is Silver Palace a 50/50 System?
Later beta reports describe a system closely modelled on Arknights: Endfield, and the answer is more nuanced than early leaks suggested:
- When a 5-star drops on a limited banner, a 50/50 decides whether it is the featured character or an off-banner one.
- Losing the 50/50 does not flip a Genshin-style "next one is guaranteed" flag. Beta reports state you can lose several 50/50s in a row.
- The safety net is the spark at 120 pulls: reach 120 pulls on the banner and the featured character is guaranteed, whatever happened before.
Two carry-over rules matter enormously here:
- The 80-pull 5-star pity carries over between banners of the same type.
- The 120-pull featured guarantee does not carry over. The spark counter is per banner: if the banner ends before you reach 120, that progress is lost and the next banner starts its spark from zero.
How Does the Motives (Weapon) Banner Work?
The weapon banners have no 50/50 at all. Beta reports state the featured Motive is simply guaranteed within 80 pulls, making weapon targeting more predictable than in most competitors.
Currencies and Pull Costs
Beta builds surface several gacha-related currencies:
- Philosopher's Stone: the premium currency used to pull characters and Motives.
- Reactor Crystals: an event currency exchangeable directly for characters.
- Mind Fragments: obtained alongside 5-star characters (the usual dupe-adjacent currency).
- Mind Gravel: obtained from 3-star Motives.
The cost of a single pull is still disputed: an early Stardust leak listed 160 currency per pull, while later Dichotomy-era reports mention 360 gems. The difference may come from separate currencies or from a rebalance between builds; treat both numbers as provisional. Beta clients also reportedly enforce a daily pull limit, with the exact cap undisclosed.
How Many Pulls Should You Save in Silver Palace?
- To lock in a featured 5-star: save 120 pulls, and plan to spend them within a single banner. Because the spark resets when the banner ends, starting a banner with fewer than 120 pulls in reserve means gambling on the 50/50.
- Realistic budget: between the 80-pull hard pity and the 50/50, many players will secure the featured character before 120. The only guaranteed figure remains 120.
- On a tight budget: a 5-star of some kind is assured by pull 80, and that pity does carry over between banners. Treat the final 40 pulls as banner-specific insurance.
Not sure who deserves your savings? Check our tier list and browse the full character roster before committing.
Unconfirmed Mechanics to Watch
- The existence and starting point of soft pity.
- The exact rate-up percentage on a 5-star hit, and official confirmation of the 50/50.
- The final pull cost (160 vs 360) and the size of the daily pull limit.
- How character dupes work and what Mind Fragments buy.
This guide will be updated as soon as launch data or official rates are published.
Silver Palace Gacha FAQ
Is Silver Palace generous compared to other gacha games?
The ceiling is competitive: 120 pulls guarantees the featured limited character, against a 160-plus worst case in most 50/50 games. The catch is that the 120 counter resets between banners, so the generosity only materialises if you can commit a full budget within one banner window.
Can you lose the featured character at 120 pulls?
No. Within a single banner, the 120-pull spark is absolute. But the counter does not carry over: leave a banner at 119 pulls and the next banner starts from zero.
Do the first 80 pulls guarantee the featured character?
No. The 80-pull hard pity guarantees a 5-star of some kind, subject to a reported 50/50 against off-banner characters. Only the 120-pull spark guarantees the featured unit specifically.
How much does one pull cost?
Beta reports conflict: an early leak listed 160 currency per pull, later reports say 360 gems. Both figures are provisional until Elementa publishes official numbers.
Verdict
Silver Palace pairs a low base rate with an Endfield-style spark: a hard 120-pull ceiling that undercuts the genre standard, offset by chainable 50/50 losses and a spark that resets every banner. The strategy is simple and unforgiving: never start pulling on a limited banner unless the full 120 is already in your pocket.