Silver Palace Combat System: Combat Styles & Every Role Explained
Guide · Beta data, not officially confirmed · By Lorenzo Bruno · Updated 31 October 2026 · 14 min read
Written by
Blue Screen Of Tech
The CBT2 combat walkthrough on the Classic setting: the yellow, red and blue prompts, what a Stun opens up, the Ultimate gauge and the four-slot character switcher (0:42 to 6:59).

On this page
- How does combat work in Silver Palace?
- Combat Styles at a Glance
- Combat Style vs Identity: Two Different Systems
- !icon:Striker DPS!icon:Resonance DPS The DPS Styles: Striker and Resonance
- !icon:Break Suppressor Break Suppressor: The Stagger Specialist
- !icon:Combat Support Combat Support: Buffs for the Whole Party
- !icon:Survival & Healing Survival & Healing: The Backline Lifeline
- What the CBT2 Kits Do for the Team
- How Styles Plug Into the Combat Loop
- Current Roster by Combat Style (Dichotomy Beta Data)
- The Bottom Line
- Sources
Silver Palace combat is real-time and switch-based: you parry yellow circles, dodge red ones, Stun enemies for Executions and swap allies in with Tactical Assaults. On top of that loop, the game sorts its characters twice. The label on a character's story page, such as Hero, Witness or Outlaw, is their Identity. The label that decides their job in your party is the Combat Style. The Dichotomy beta client names five: Striker DPS, Resonance DPS, Break Suppressor, Combat Support and Survival & Healing. This guide explains the combat loop, each role, what the beta kits actually do, and how to build a party.
Updated 31 October 2026: this guide now covers the core combat loop, adds the CBT2 kit findings for every role, and corrects two points. A beta team is four characters, not three. And any character can equip any Motive; Identity decides whether the Motive's skill works. Silver Palace launches on 14 December 2026 (UTC+8).
Sourcing note: the five Combat Styles first appeared in expo preview footage, under older translations: Striker Output, Resonator Output, Break Oppressor, Combat Vanguard and Survival Healer. The current names come from the Dichotomy beta client, where the in-game list defines each one. The style of each character comes from the beta client as compiled by fan sites and creators. Treat it all as beta data that can change at launch.
How does combat work in Silver Palace?
You field a team of four and control one character at a time. Blue Screen Of Tech points to the switcher at 6:53 of their combat audit: "who's in position one, two, three, and four." Every character has a basic attack chain with a charged attack, a skill, an ultimate, a passive and a Tactical Assault.
Enemy attacks carry a coloured prompt. The in-game Tutorials > Battle menu lists them next to Stun and Ultimate.
| Prompt | What it means | What to do |
|---|---|---|
| Yellow circle | The attack can be parried | Parry just before it lands: you take less damage and deal damage back. Parries chain into combos (official notice) |
| Red circle | The attack cannot be parried | Dodge. A perfect dodge followed by a basic attack gives an enhanced pursuit attack (Blue Screen Of Tech, 3:28) |
| Blue circle | The attack can be interrupted | Hit the enemy before it lands (Blue Screen Of Tech, 3:24) |
| Full Stun bar | The enemy is Stunned | Press Execution. The enemy then enters a Weakened state (official notice) |
Three details from creators who played the Dichotomy beta (CBT2):
- Parries are your damage. Rexlent says at 10:49 that parrying now has i-frames, and shows "8,000 damage per parry" on a boss.
- Stuns open a window. Blue Screen Of Tech says at 3:44 that a Stunned enemy takes a DEF reduction and builds Resonance faster. GxG Noir adds at 2:47 that you can trigger an Execution from range.
- Skills have no cooldowns. Each character fills their own resource instead: Cinderella charges hers through basic, charged and pursuit attacks, while Firtho regenerates hers over time (GxG Noir, 3:36 to 4:08).
Tactical Assault is the switch move. Attacking fills a Reactor gauge; each fill gives one Reactor Energy, up to three. Swapping in a character while you have Energy spends one and fires their Tactical Assault (GxG Noir, 1:49). Rexlent notes at 11:34 that with full charges you can "go back and forth between two characters instead of cycling through everything." The Ultimate uses a separate gauge fed by combos, perfect dodges, parries, Tactical Assaults and Stun finishers (Blue Screen Of Tech, 1:58).
Classic or Casual combat?
The Tutorials page names two combat modes, set in Settings > Combat. Classic is "recommended for players familiar with action games." Casual is for players who want "the narrative, exploration, and collection elements." Elementa's notice says Casual turns repeated left clicks into combos and adds a Time Dilation warning before you are hit. Our Casual Mode guide compares the two.
Combat Styles at a Glance
| Combat Style | Battlefield job (in-game text) |
|---|---|
Striker DPS | Excels at damaging enemies with skills |
Resonance DPS | Excels at damaging enemies with Resonance Effects |
Break Suppressor | Excels at building up Stuns |
Combat Support | Provides powerful buffs to allies |
Survival & Healing | Heals or shields allies |

Combat Style vs Identity: Two Different Systems
Every character also carries an Identity: Hero, Guardian, Witness, Outlaw, Victim or Saviour. It is tempting to read these as classes. Players in the first beta (Monotype) did that, treating Hero as the DPS group, Guardian as the buff group and Witness as the healer group.
The Dichotomy roster shows why that shorthand fails. All three Witness characters are listed as Combat Support, not healers, and the two Survival & Healing characters are Guardians. Identity still matters for gear, though: Motives are keyed to Identity rather than to a single character. Official Motive names carry the Identity, such as the Outlaw Motive "The Burning Stone Mystery".
Any character can equip any Motive and gets its HP and ATK. Only a character of the matching Identity gets the Motive's skill. Shrike's Switch Motive screen (1:36 of their gear video) prints it in red under a Hero Motive: "Non-Hero characters do not receive this effect." GxG Noir says the same at 5:52.
The clean way to think about it: Identity decides which Motive skills a character can use. Combat Style decides what the character does with them.


The DPS Styles: Striker and Resonance
Two of the five styles deal damage. Striker DPS characters excel at damaging enemies with skills. Resonance DPS characters excel at damaging enemies with Resonance Effects, the Reactor-driven side of combat.
In the Dichotomy beta, the Detective and Cinderella are listed as Striker DPS. The Detective's skill, Raven Slayer, spends Ammunition on up to three shots and builds Gravity Overdrive for a charged shot (Blue Screen Of Tech, 1:29). Rexlent says at 1:12 that Striker DPS characters "rely on the classic crit rate and crit damage."
Rex, who channels Fulmen through a heavy composite club and two lightning police dogs, and Bentham are listed as Resonance DPS. Their kits, read by Tystra, show what that means:
- Rex builds Rage with his four-hit Composite Club combo (4, 12, 14 and 20 Rage per hit) and spends it on skills that charge Volt Charges for his Nunchucks Law finisher.
- Bentham builds Funds (up to 80) with her blade combo, spends 40 on each Spot Check dash for Liquid Assets, and fights from a Contractual Circle in which she can auto-parry.
- Both passives make their attribute's Resonance Effect "deal 2 additional instances" of damage.
These characters scale on Amplitude Coefficient and Amplitude Multiplier, the Resonance version of crit. Our Character Stats guide explains both, and the Resonance guide lists every effect.
Break Suppressor: The Stagger Specialist
Break Suppressors excel at building up Stuns. Earlier versions of this guide said the style had no member. The Dichotomy beta lists three: Lorin, Alf and Captain Kaboom.
The role fits the rhythm of a fight. Combat runs on a loop of parry, skill, Stun and Execution, and a style built around Stun buildup gets you to the Execution faster and more often. Rexlent calls Break Suppressors "very important in team setups" at 2:53: "you can also fill up the gauge with other DPS, but break suppressor just does it even faster."
The CBT2 kits back that up. Captain Kaboom stores up to 90 Pressure and spends it on spinning Enhanced Charged Attacks. Alf fires a shotgun from Reserve Ammo and refills it with a flamethrower ultimate; her passive grants 12% Stun Buildup Bonus for 16 seconds when those attacks hit (Tystra, Alf kit, 7:41). No creator video covers Lorin's kit yet.
Combat Support: Buffs for the Whole Party
Combat Support characters make the rest of the party hit harder. It is the largest group in the Dichotomy beta: Red Rose, Cynthia II, Argos, Grimm and Gucia. Rexlent describes the role at 2:16 as buffs for the team, debuffs on the enemy, or crowd control.
The beta kits split that three ways:
- Team buffs. Red Rose gives the team +50% CRIT DMG for 40 seconds. Argos gives all characters +10% DMG for 40 seconds from his Piercing Gaze window. Gucia gives the team +10% Amplitude Coefficient for 40 seconds, which is why Tystra pairs her with Rex and Bentham.
- Enemy debuffs. Grimm cuts enemy Fulmen RES by up to 15%. Gucia cuts Alba RES by up to 10%. Cynthia II's Sweetness Overload makes a target take 10% more damage for 40 seconds.
- Crowd control. Cynthia II's ultimate pulls enemies together, which Rexlent calls "a really good pulling AOE" at 2:23.
One correction to an old assumption: Argos does not heal. Nothing in his CBT2 kit, as Tystra reads it, restores HP.
Survival & Healing: The Backline Lifeline
Survival & Healing characters heal or shield the party. In the Dichotomy beta, two characters carry this style, and they solve the problem in opposite ways:
- Firtho, the doctor of The Corner Clinic, heals. Holding her skill, Second Heart, spends 10 Special Serum and some of her own HP to give the team a stacking ATK buff (up to 8 stacks, 40 seconds) and healing over time. Her passive, Pain Management, cuts the team's damage taken by 20% while that buff runs.
- Gratia, the lance-and-shield knight, shields. Her skill, Flowing Shield, gives every character a shield worth 40% of her max HP for 20 seconds, with stagger immunity. Holding parry raises her shield for 50% less damage taken. She does not heal.
Tystra sums up the choice at 7:32 of their Gratia video: "do you want a healer or do you want a shielder?"
What the CBT2 Kits Do for the Team
Every number here is Dichotomy beta skill text, as read on screen by the creator credited. All of it can change at launch.
| Character | Combat Style | Kit resource | What it gives the team | Footage |
|---|---|---|---|---|
| Rex | Resonance DPS | Rage, Volt Charges | +7% ATK per Signature Move hit (4 stacks); 2 extra Fulmen Resonance hits | Tystra, 5:19 |
| Bentham | Resonance DPS | Funds (max 80), Liquid Assets | Up to 40% Amplitude Multiplier; 2 extra Glacies Resonance hits | Tystra, 8:24 |
| Captain Kaboom | Break Suppressor | Pressure (max 90) | Fast Stun buildup; +15% ATK per Pressure spend, 2 stacks | Tystra, 15 Sep 2026 |
| Alf | Break Suppressor | Reserve Ammo | AoE shotgun and flamethrower; +12% Stun Buildup Bonus | Tystra, 7:41 |
| Red Rose | Combat Support | Rose Petals (max 6) | +50% CRIT DMG to the team for 40s | Tystra, 16 Aug 2026 |
| Argos | Combat Support | Piercing Gaze window | +10% DMG to all characters for 40s | Tystra, 3:07 |
| Grimm | Combat Support | News Target, Full Expose | Enemy Fulmen RES -15%; team +5% Fulmen DMG for 40s | Tystra, 4:06 |
| Gucia | Combat Support | Erudition | Enemy Alba RES -10%; team +10% Amplitude Coefficient for 40s | Tystra, 3:45 |
| Cynthia II | Combat Support | Sweetness (max 100) | Target takes +10% DMG for 40s; pulling ultimate | Tystra, 3:48 |
| Firtho | Survival & Healing | Special Serum (max 10) | Stacking team ATK, healing over time, -20% team damage taken | Tystra, 3:00 |
| Gratia | Survival & Healing | Muscle Memory (max 100) | Team shield of 40% of her max HP for 20s; +12% team ATK on Glacies Resonance | Tystra, 3:48 |
The pattern: Combat Support buffs mostly last 40 seconds, so a support swaps in, applies the buff with a skill or Tactical Assault, and swaps out. Several of them only pay off for one attribute (Grimm for Fulmen, Gucia for Alba, Gratia's ATK for Glacies), which is the real reason to think about attributes when you build.
How Styles Plug Into the Combat Loop
Elementa's Dichotomy combat notice (22 July 2026) describes the systems that tie the team together:
- Synchronised Combat. When you switch during a charged attack or charged skill, the outgoing character finishes it on the field, so several characters can fight at once.
- Resonance Effects. Each character fills a Resonance meter by attacking. When it is full, it triggers an effect based on their Reactor Attribute. See the Resonance guide.
- Parries and Executions. A yellow circle marks attacks you can parry, and parries can be chained. Stunned enemies can be executed, then enter a Weakened state.
The first beta (Monotype) used a different model: an ambush switch meter with up to three stacks, team-wide Resonance Levels, and a Phase Transition bonus for three different attributes. The Dichotomy notice does not mention these, so treat them as first-test data.

Seven Reactor Attributes exist in total:
Ignis,
Glacies,
Fulmen,
Gravitas,
Radiatio,
Ferrugo and
Alba. In the Dichotomy beta, six of them have a character. Only Ferrugo has none. Alba has two: Cynthia II, who was Ignis in the first test, and Gucia.
For team building, a simple frame for four slots is one DPS, one Break Suppressor, one Combat Support and one Survival & Healing character. Rexlent's minimum at 3:18 is one DPS, one Break Suppressor and one Combat Support "to buff the DPS." Our suggestion: if you want two damage dealers, drop the healer before the Break Suppressor, and lean on Gratia's shield or clean parries for sustain.
Current Roster by Combat Style (Dichotomy Beta Data)
| Character | Identity | Element | Combat Style (reported) |
|---|---|---|---|
| Detective | Hero | Gravitas | Striker DPS |
| Cinderella | Outlaw | Ignis | Striker DPS |
| Rex | Hero | Fulmen | Resonance DPS |
| Bentham | Outlaw | Glacies | Resonance DPS |
| Lorin | Guardian | Fulmen | Break Suppressor |
| Alf | Hero | Ignis | Break Suppressor |
| Captain Kaboom | Saviour | Radiatio | Break Suppressor |
| Red Rose | Saviour | Ignis | Combat Support |
| Cynthia II | Witness | Alba | Combat Support |
| Argos | Witness | Glacies | Combat Support |
| Grimm | Witness | Fulmen | Combat Support |
| Gucia | Saviour | Alba | Combat Support |
| Firtho | Guardian | Radiatio | Survival & Healing |
| Gratia | Guardian | Glacies | Survival & Healing |
One wiki lists Grimm as Gravitas, and another lists Gucia as Radiatio. Tystra's CBT2 kit videos read Fulmen damage for Grimm and Alba damage for Gucia, which is what the table uses. Browse the full character roster for individual profiles, and the tier list once you are ready to rank them.
The Bottom Line
Read the five Combat Styles as the game's real role system, and the six Identities as story labels that also decide which Motive skills work. In the Dichotomy beta, every style has at least two members, Combat Support is the largest group, and most support buffs last 40 seconds, which shapes how often you swap. All of it is beta data, so expect this page to change at launch.
Sources
- Elementa: "The Science of All Things - Combat Edition" (22 July 2026)
- Creator videos: Blue Screen Of Tech, Rexlent, GxG Noir, Shrike
- Tystra's kit videos: Rex, Bentham, Alf, Captain Kaboom, Red Rose, Argos, Grimm, Gucia, Cynthia II, Firtho, Gratia
Frequently asked questions
4 answers, always open
- How does combat work in Silver Palace?
- Silver Palace combat is real-time with a team of four, one character on the field at a time. You parry attacks marked with a yellow circle, dodge red ones, interrupt blue ones, and fill the enemy's Stun bar to perform an Execution. Swapping in a character with Reactor Energy (up to 3) fires their Tactical Assault. Skills use a per-character resource, not cooldowns. This is Dichotomy beta data (July to August 2026).
- What is the difference between Identity and Combat Style in Silver Palace?
- Identity (Hero, Guardian, Witness, Outlaw, Victim, Saviour) is a story archetype. In the Dichotomy beta any character can equip any Motive, but only a character whose Identity matches gets the Motive's skill. Combat Style (Striker DPS, Resonance DPS, Break Suppressor, Combat Support, Survival & Healing) is the gameplay role that describes what the character does in a party.
- How many Combat Styles are there in Silver Palace?
- Five. The Dichotomy beta client calls them Striker DPS, Resonance DPS, Break Suppressor, Combat Support and Survival & Healing. Expo footage used older translations: Striker Output, Resonator Output, Break Oppressor, Combat Vanguard and Survival Healer. Combat Support was the largest group in the beta, with five characters.
- What is the best team composition by Combat Style in Silver Palace?
- With four slots, a simple frame is one DPS, one Break Suppressor, one Combat Support and one Survival & Healing character. The creator Rexlent's minimum is one DPS, one Break Suppressor and one Combat Support. Most beta support buffs last 40 seconds, so supports swap in, buff and swap out. This rests on beta data as of 31 October 2026 and can change at launch on 14 December 2026.
Hero
Outlaw
Guardian
Saviour
Witness