Silver Palace Resonance System: Reactor Attributes & Every Resonance Effect
Guide · Beta data, not officially confirmed · By Lorenzo Bruno · Updated 31 October 2026 · 10 min read
Written by
Rexlent
The CBT2 Resonance Effect screen (1:52) and their first-hand explanation of how Resonance DPS characters loop the meter and scale on Amplitude (1:14 to 2:07).

On this page
- What are the seven Reactor Attributes in Silver Palace?
- What is the Reactor in Silver Palace?
- How does the Resonance meter work?
- What does each Resonance Effect do?
- Which characters carry each Reactor Attribute?
- How do Resonance DPS characters scale?
- Mono-attribute or mixed team: which is better?
- What happened to Resonance Levels and Phase Transition?
- Sources
Silver Palace has no elemental reactions: each of the seven Reactor Attributes fills a Resonance meter as you attack, and a full meter fires that attribute's own Resonance Effect. Ignis triggers Extreme Heat, Glacies triggers Zero Degrees, and so on. This guide covers all seven attributes, the effect each one fires, who carries them, and how to build a team around them, using Dichotomy beta footage (CBT2, July to August 2026) checked against Elementa's combat notice.
Updated 31 October 2026: rewritten around the Dichotomy client. It adds the in-game text of every Resonance Effect, the Amplitude stats Resonance DPS characters scale on, and the four-character team. Resonance Levels and Phase Transition were first-test (Monotype) mechanics and are now covered as history. Silver Palace launches on 14 December 2026 (UTC+8).
What are the seven Reactor Attributes in Silver Palace?
Every character channels Silverium through a Reactor, and the Reactor's attribute decides what kind of damage they deal. The official descriptions from the expo attribute list:
| Attribute | Official description | Creators' shorthand |
|---|---|---|
Ignis | Converts Silverium into super heated combustible gel that deals Ignis DMG | fire |
Glacies | Converts Silverium into ultra cold condensate, dealing Glacies DMG | ice |
Fulmen | Converts Silverium into highly conductive magnetofluid that deals Fulmen DMG | lightning |
Gravitas | Converts Silverium into a concentrated dark matter halo that deals Gravitas DMG | gravity |
Radiatio | Converts Silverium into unstable radioactive material, dealing Radiatio DMG | radiation |
Ferrugo | Converts contaminated Silverium into activated Silverium, dealing Ferrugo DMG | corrosion |
Alba | Converts Silverium into stable pure-phase matter that deals Alba DMG | light |
The shorthand column is GxG Noir's, from 1:09 of their mechanics explainer. It helps when reading creator videos, but the game only uses the Latin names.

What is the Reactor in Silver Palace?
Players search "Silver Palace reactor" for three different things, and the beta uses the word for all of them:
| Term | What it is | Source |
|---|---|---|
| Reactor Attribute | The character's element, one of the seven above | official attribute list |
| Reactor Energy | A team charge, up to 3. Swapping in a character with Energy available spends 1 on their Tactical Assault | GxG Noir, 1:49; Rexlent, 11:20 |
| Reactor (Adjust Reactor) | A per-character gear slot holding up to three Catalysts, which fire on Tactical Assault | Blue Screen Of Tech, character breakdown, 4:05 |
GxG Noir adds at 2:20 that Silverdrip, earned from parries and Executions, speeds up how fast the Reactor gauge fills. Catalysts have their own Catalysts guide. This page is about the first meaning: the attribute and the Resonance it builds.
How does the Resonance meter work?
Elementa's combat notice of 22 July 2026 is the official rule: "Characters build their Resonance meters as they attack. Once full, a Resonance Effect is triggered based on their Reactor attribute, significantly increasing their DMG dealt."
The beta's own Resonance Effect screen says the same in one line: "Once the Resonance meter is full, a Resonance Effect is triggered based on the attributes of character's Reactor."

Creators who played the beta describe what that looks like in a fight:
- It loops. Rexlent says at 1:36 to 2:07 that the gauge refills every time you keep attacking, so a Resonance DPS triggers the effect again and again. "Every time it's full they just do more DOT."
- It sits on the enemy. GxG Noir describes Resonance building "on the enemy" at 1:18. Fan-compiled footage shows one small gauge per attribute on the enemy's nameplate. The official notice words it per character; both readings fit a meter that tracks each attribute you are hitting the target with.
- Stuns speed it up. Blue Screen Of Tech says at 3:51 of their combat audit that a Stunned enemy gets a higher Resonance accumulation rate, on top of a DEF reduction.
What does each Resonance Effect do?
Each attribute has exactly one Resonance Effect. Two creators filmed the full list in the CBT2 client, and between them every line is legible.

| Attribute | Resonance Effect | What the beta text says | Reach |
|---|---|---|---|
| Ignis | Extreme Heat | An explosion deals massive Ignis DMG to the target and 50% of that as Splash DMG to all enemies in range | Area |
| Glacies | Zero Degrees | The target takes minor Glacies DMG continuously for 5s | Single |
| Fulmen | Superconductor | The target enters the Overloaded state and takes additional Fulmen DMG each time it is hit | Single |
| Gravitas | Dark Star | A Gravity Field pulls in all enemies in range and deals minor Gravitas DMG for 5s | Area |
| Radiatio | Decay | A Decay Zone deals minor Radiatio DMG to all enemies in range for 5s | Area |
| Ferrugo (per in-game text) | Disintegration | For 5s the target generates Infection when hit; every 3 Infections trigger an explosion of massive DMG and end the effect | Single |
| Alba (per in-game text) | Purification | The target is struck once, then again 2s later, for moderate DMG each time | Single |
The Alba and Ferrugo rows are disputed. The beta text reads "Upon reaching full Ferrugo Resonance, Disintegration is applied" and "Upon reaching full Alba Resonance, the target is struck once". Fan sites list them the other way round, arguing that the icon printed on each row belongs to the other attribute. We follow the words on screen and flag it. In practice it changes little for now: no playable character carries Ferrugo.
Superconductor rewards fast hitters, because Overloaded pays out per hit. Extreme Heat, Dark Star and Decay reach enemies beyond the target, which makes Ignis, Gravitas and Radiatio the crowd attributes. That reading is ours, from the text above.
Which characters carry each Reactor Attribute?
| Attribute | Characters in the Dichotomy beta |
|---|---|
| Ignis | Cinderella, Alf, Red Rose |
| Glacies | Argos, Bentham, Gratia |
| Fulmen | Lorin, Rex, Grimm |
| Gravitas | Detective |
| Radiatio | Firtho, Captain Kaboom |
| Alba | Cynthia II, Gucia |
| Ferrugo | none yet |
Cynthia II was Ignis in the first test. In CBT2 she is Alba: Tystra reads "dealing Alba damage" off her basic attack at 2:35 of their kit video. One fan site still lists her under Ignis. The Detective's Gravitas attribute is confirmed by Elementa's own Title Page for the character.
How do Resonance DPS characters scale?
Two characters carry the Resonance DPS Combat Style in the beta: Rex and Bentham. Their damage comes from the effect, so they scale on Amplitude Coefficient and Amplitude Multiplier rather than crit. Rexlent says at 1:20 that these are "their equivalent of crit and crit damage." Our Character Stats guide explains both.
Both passives also add hits to the effect itself.

Bentham's passive, Set Schedule, reads: "Grants 40% Amplitude Multiplier upon using a Tactical Assault, plus an additional 10% when using a skill. Amplitude Multiplier can be increased to a maximum of 40% and lasts for 6s. Glacies Resonance Effects deal 2 additional instances of Glacies Resonance DMG." As printed, the 40% cap equals the first grant, so the extra 10% from skills cannot stack past it. That may be a beta text slip.

Rex's passive, Righteous Spirit, gives 7% ATK for 16 seconds per Signature Move hit, stacking 4 times, and the same "2 additional instances" line for Fulmen. Both are passive Methods on screen. Fan sites file the extra instances under Psyches, which the frames do not support.
Supports feed the same loop. Gucia's ultimate gives the team +10% Amplitude Coefficient for 40 seconds (Tystra, Gucia kit, 5:12). Tystra names Rex and Bentham as the characters who gain most from her.
Mono-attribute or mixed team: which is better?
On CBT2 data, sharing an attribute pays, but you do not need a full mono team. Remember the beta team is four characters, with one on the field: the party wheel in GxG Noir's 1:25 frame shows slots numbered 1 to 4.
The case for stacking an attribute:
- Faster Resonance. GxG Noir says at 1:40 that Resonance "builds up faster the more characters of the same attribute you have." They did not play the beta and work from testers' reports, so treat it as likely, not confirmed.
- Glacies payoffs. Gratia's passive gives all other characters +12% ATK for 40 seconds when she triggers a Glacies Resonance Effect (Tystra, Gratia kit, 4:46). With Bentham's extra Glacies instances, Glacies has the most trigger payoffs in the beta.
- Fulmen shred. Grimm lowers enemy Fulmen RES by up to 15% and gives the team +5% Fulmen DMG for 40 seconds (Tystra, Grimm kit, 4:06 to 5:09). Tystra pairs him with Rex.
The case for mixing: Gucia is Alba, yet her Amplitude buff helps a Glacies or Fulmen carry. A healer or shielder of another attribute also keeps the team alive. Rexlent's minimum team at 3:18 is one DPS, one Break Suppressor and one Combat Support, whatever their attributes.
| Core | Resonance DPS | Same-attribute partners | Cross-attribute support |
|---|---|---|---|
| Glacies | Bentham | Gratia, Argos | Gucia (Amplitude) |
| Fulmen | Rex | Grimm, Lorin | Gucia (Amplitude) |
These cores are our suggestion from the beta kits, not a tested team. See the Combat Styles guide for the role of each slot and the tier list for rankings.
What happened to Resonance Levels and Phase Transition?
First test only. In Monotype (January 2026), players reported a team model: matching attributes across the party unlocked bonuses at Resonance Levels I, III and V, and three characters of different attributes triggered Phase Transition, a reported flat 42.7% Final Damage boost. The exact table was never published, and the 42.7% has no source we can verify.
Neither mechanic appears in the Dichotomy combat notice, in the CBT2 Resonance Effect screen, or in any CBT2 creator video we watched. Treat them as retired unless the launch client brings them back. The later Dichotomy: Retrace test ran under NDA, so nothing from it is public.
Sources
- Elementa: "The Science of All Things - Combat Edition" (22 July 2026), the official Reactor Attribute descriptions and the Detective's Title Page
- Creator videos: Rexlent, GxG Noir, Blue Screen Of Tech and a second video
- Tystra's kit videos: Bentham, Rex, Gucia, Gratia, Grimm, Cynthia II
Frequently asked questions
5 answers, always open
- Does Silver Palace have elemental reactions?
- No. Attributes do not combine on the enemy the way Genshin Impact reactions do, and there is no weakness chart. In the Dichotomy beta (July to August 2026), attacking fills a Resonance meter, and a full meter fires the Resonance Effect of that Reactor Attribute, such as Extreme Heat for Ignis or Zero Degrees for Glacies.
- What is the Reactor in Silver Palace?
- The word covers three things in the beta. The Reactor Attribute is a character's element, one of seven. Reactor Energy is a team charge, up to 3, spent on a Tactical Assault when you swap characters. The Reactor slot on each character holds up to three Catalysts, which fire on Tactical Assault.
- What are the seven Resonance Effects in Silver Palace?
- Extreme Heat (Ignis), Zero Degrees (Glacies), Superconductor (Fulmen), Dark Star (Gravitas) and Decay (Radiatio), plus Disintegration and Purification. The beta's in-game text ties Disintegration to Ferrugo and Purification to Alba; fan sites list them the other way round. No playable character carried Ferrugo as of 31 October 2026.
- Should I build a mono-element team in Silver Palace?
- Sharing an attribute helps but is not required. The creator GxG Noir reports that Resonance builds faster with more characters of the same attribute, and Gratia's passive pays +12% team ATK on Glacies Resonance Effects. But cross-attribute supports also work: Gucia, who is Alba, gives the team +10% Amplitude Coefficient. All of this is Dichotomy beta data.
- What is Phase Transition in Silver Palace?
- A team bonus reported in the first beta test (Monotype, January 2026) for running three different Reactor Attributes: a flat 42.7% Final Damage boost. No source we can verify confirms the figure, and it does not appear in the Dichotomy combat notice or the CBT2 Resonance Effect screen, so treat it as retired unless the launch build on 14 December 2026 brings it back.
Ignis
Glacies
Fulmen
Gravitas
Radiatio
Ferrugo
Alba