Silver Palace Stats Explained: Amplitude Coefficient, Multiplier & Every Character Stat
Guide · Beta data, not officially confirmed · By Lorenzo Bruno · Updated 31 October 2026 · 11 min read
Written by
Rexlent
The CBT2 Stats panel, the level 60 Cinderella sheet and the Combat Style list (1:12 to 2:20), plus their explanation that Amplitude Coefficient and Multiplier are the Resonance DPS equivalent of crit.

On this page
- What stats do characters have in Silver Palace?
- What is the Amplitude Coefficient in Silver Palace?
- Amplitude Coefficient or CRIT Rate: which stats matter for each Combat Style?
- How do stats differ between characters?
- Where do character stats come from?
- What do Stun Buildup Bonus, Break Exploit and Ultimate Charge Efficiency do?
- What is still unconfirmed?
- Sources
Silver Palace characters have five Base Stats (HP, ATK, DEF, CRIT Rate, CRIT DMG) and a list of Advanced Stats led by Amplitude Coefficient and Amplitude Multiplier, the Resonance version of crit. Every number on this page comes from the Dichotomy beta (CBT2, July to August 2026), read off creator footage and checked against Elementa's own combat notice. The game launches on 14 December 2026 (UTC+8), and any of these values can move before then.
Updated 31 October 2026: this guide replaces the placeholder that sat here since July. It now lists every stat on the beta Stats panel, explains the two Amplitude stats, and gives the stat priority for each Combat Style.
What stats do characters have in Silver Palace?
The full sheet sits behind the "..." button on a character's Identity screen. Rexlent opens it at 1:22 of their CBT2 endgame video, and it splits into two blocks: Base Stats and Advanced Stats.

The panel does not name the character. Rexlent has just said they run Bentham as their Resonance DPS, and the sheet shows 22.00% Glacies DMG Bonus with nothing in the other attributes, so it is most likely her. That is our reading, not theirs.
Here is every line the panel shows, with what it does and where the explanation comes from:
| Stat | Block | What it does | Source of the explanation |
|---|---|---|---|
| HP | Base | Health. Gratia's team shield is 40% of her max HP | Tystra, Gratia kit, 3:53 |
| ATK | Base | Main damage stat for skills | in-game label |
| DEF | Base | Reduces damage taken | in-game label |
| CRIT Rate | Base | Chance for a hit to crit. Starts at 5.00% | Stats panel |
| CRIT DMG | Base | Extra damage on a crit. Starts at 50.00% | Stats panel |
| Amplitude Coefficient | Advanced | The Resonance counterpart of CRIT Rate | Rexlent, 1:20 |
| Amplitude Multiplier | Advanced | The Resonance counterpart of CRIT DMG | Rexlent, 1:20 |
| Stun Buildup Bonus | Advanced | More Stun per hit, so enemies break sooner | fan-compiled data |
| DMG Bonus | Advanced | General damage increase | in-game label |
| Ultimate Charge Efficiency | Advanced | Multiplies how fast your Ultimate charges | GxG Noir, 4:16 |
| Break Exploit | Advanced | Linked to what a Stun opens up (see below) | fan-compiled data |
| Healing Bonus | Advanced | Raises healing done | in-game label |
| Healing Received Bonus | Advanced | Raises healing taken | in-game label |
| DEF Ignore | Advanced | Ignores part of the target's DEF | in-game label |
| Attribute DMG Bonus | Advanced | One line per Reactor Attribute, such as Glacies DMG Bonus | Stats panel |
Two details on the panel matter. The yellow numbers next to HP, ATK and DEF (+2135, +651, +262) are added on top of the white values. Blue Screen Of Tech's Detective shows why: the level-up screen at 0:40 reads HP 2376, ATK 237 and DEF 199 at level 31, while his Identity screen at the same level reads 3088, 368 and 234. The gap is gear. Second, six lines carry an (i) info icon: both Amplitude stats, Stun Buildup Bonus, Ultimate Charge Efficiency, Break Exploit and DEF Ignore. No creator we watched opens them, so the in-game definitions are still unseen.
The list continues below the frame. Ignis, Glacies, Fulmen and Gravitas DMG Bonus are visible; with seven Reactor Attributes in the game, Radiatio, Ferrugo and Alba lines almost certainly follow. That is an inference from the scroll bar, not something on screen.
What is the Amplitude Coefficient in Silver Palace?
Amplitude Coefficient and Amplitude Multiplier are to Resonance damage what CRIT Rate and CRIT DMG are to skill damage. Rexlent puts it plainly at 1:14 to 1:28: Striker DPS characters "rely on the classic crit rate and crit damage", Resonance DPS characters "rely on amplitude coefficient and amplitude multiplier", and "this is their equivalent of crit and crit damage."
Fan-compiled data goes one step further and calls the Coefficient the chance for a Resonance Effect's damage to be multiplied, and the Multiplier the size of that multiplication. That matches the crit analogy, but the (i) panel that would confirm it has not been shown in any footage we have.
Resonance Effects are the damage-over-time and burst effects each Reactor Attribute fires when its meter fills, such as Zero Degrees for Glacies. Our Resonance guide lists all seven. The Amplitude pair only pays off when those effects go off, which is why the two stats sit at the top of the Advanced block.
The panel above shows 81.60% Amplitude Coefficient and 129.66% Amplitude Multiplier on a built beta character. Where does that come from? The beta kits name three sources:
- Skill tree nodes. Bentham has an attribute node, Enhanced Amplitude Coefficient, worth +6.00% and unlocked at level 30 (Tystra, Bentham kit, 2:35).
- Passives. Bentham's passive, Set Schedule, reads "Grants 40% Amplitude Multiplier upon using a Tactical Assault, plus an additional 10% when using a skill", capped at 40% for 6 seconds (Tystra, 8:40).
- Support buffs. Gucia's ultimate gives every character on the team +10% Amplitude Coefficient for 40 seconds, and her passive adds another +10% for 16 seconds to a teammate who uses a Tactical Assault (Tystra, Gucia kit, 5:12 to 6:17).
Amplitude Coefficient or CRIT Rate: which stats matter for each Combat Style?
The game sorts characters into five Combat Styles, and the style tells you which half of the sheet to build. The in-game list defines them in one line each.

| Combat Style | Stats to build | Who says so |
|---|---|---|
| Striker DPS | CRIT Rate, CRIT DMG, ATK | Rexlent, 1:12 |
| Resonance DPS | Amplitude Coefficient, Amplitude Multiplier, ATK%, DMG Bonus, own attribute DMG Bonus | Rexlent, 1:20; Tystra on Rex, 5:42 |
| Break Suppressor | Stun Buildup Bonus, Break Exploit | fan-compiled data; Alf's passive grants Stun Buildup Bonus (Tystra, Alf kit, 7:41) |
| Combat Support | Ultimate Charge Efficiency, plus the stat their buff scales on | fan-compiled data |
| Survival & Healing | HP, Healing Bonus | Tystra on Gratia, 3:53 |
The Resonance DPS row is the one that surprises new players. Tystra, reading Rex's kit, names ATK%, Amplitude Coefficient and DMG Bonus as his big stats, not CRIT. Of Bentham they say at 8:48 that you are "not really focusing too much on your crit damage." Our Combat Styles guide explains each role and who fills it.
How do stats differ between characters?
Three creators show the Identity screen of a different character, which is the quickest way to see how far gear moves the numbers.

| Character | Combat Style | Level | HP | ATK | DEF | CRIT Rate | CRIT DMG | Footage |
|---|---|---|---|---|---|---|---|---|
| Cinderella | Striker DPS | 60/60 | 9254 | 1424 | 600 | 110.47% | 172.96% | Rexlent, 1:12 |
| Captain Kaboom | Break Suppressor | 60/60 | 5263 | 844 | 584 | 5.00% | 89.06% | Shrike, 2:54 |
| Detective | Striker DPS | 31/40 | 3088 | 368 | 234 | 46.82% | 84.90% | Blue Screen Of Tech, 0:46 |
| Cinderella | Striker DPS | 40/40 | 5315 | 731 | 247 | 15.72% | 80.00% | Scion Storm, 0:30 |

What the table shows:
- CRIT comes from gear, not from level. Captain Kaboom sits at the 5.00% base CRIT Rate at level 60, while the level 31 Detective already has 46.82%.
- Cinderella goes past 100% CRIT Rate. Her signature Motive, The Burning Stone Mystery, adds 30% CRIT Rate on its own, by its Motive Preview text (Hako, 6:30). Whether CRIT Rate above 100% does anything is not shown in any footage.
- Same level, different budgets. At level 60, Rexlent's Cinderella has 69% more ATK than Shrike's Captain Kaboom. Some of that is role, some is how much each creator invested. Neither account is a clean baseline.
Where do character stats come from?
The beta has six places that add stats. Each has its own guide on this site:
| Source | What it adds | Guide |
|---|---|---|
| Insight level and Potential Break | Base HP, ATK, DEF | Character Progression |
| Methods (skill tree) attribute nodes | Small fixed boosts, such as +6% Amplitude Coefficient | Character Progression |
| Motive | HP and ATK, plus a Motive skill if the Identity matches | Motives |
| Implements | Fixed stats and a set bonus from four pieces | Implements |
| Epiphany | One main stat and randomly rolled substats | Implements |
| Catalysts | Effects that fire on Tactical Assault | Catalysts |

Rexlent shows at 4:20 to 5:39 that the four Implement pieces carry fixed substats, and that the one Epiphany is where randomness lives: feeding it a duplicate raises a random substat. GxG Noir sums it up at 6:50: "there's actually only one piece of gear you need to roll stats on rather than five."
What do Stun Buildup Bonus, Break Exploit and Ultimate Charge Efficiency do?
These three only make sense next to the combat loop.
Stun Buildup Bonus fills the yellow Stun bar under an enemy's health faster. Rexlent explains at 2:37 that a fully Stunned enemy can be executed and stays down "for a really long time", which is your burst window.
Break Exploit is about what happens during that window. Blue Screen Of Tech says at 3:45 that a Stunned enemy suffers two things: a DEF reduction and a faster Resonance accumulation rate. Fan-compiled data says a higher Break Exploit makes both happen faster. The beta panel shows 100 as a flat number, not a percentage, which fits a rating rather than a multiplier. The exact formula is not public.
Ultimate Charge Efficiency multiplies how fast the Ultimate gauge fills. GxG Noir says at 4:12 the charge formula itself "is still unclear". Blue Screen Of Tech adds at 1:58 that combos, perfect dodges, parries, Tactical Assaults and Stun finishers all feed the gauge.
What is still unconfirmed?
- The damage formula. Nobody has published how ATK, DMG Bonus, attribute DMG Bonus and DEF Ignore combine.
- The Amplitude definitions. The crit analogy comes from Rexlent and fan sites. The in-game (i) text has not been shown.
- Base values. No footage shows a fresh level 1 character's full sheet.
- Launch changes. Elementa promised on 22 August 2026 to show "the effects of the Reactors, Catalysts, and certain buff states" more clearly. Stat names and values may shift with that work.
For which characters to build first, see the tier list. For the PC and mobile specs needed to run the game, see requirements.
Sources
- Elementa: "The Science of All Things - Combat Edition" (22 July 2026) and "Silvernia News: Dichotomy Beta Test Feedback and Optimization" (22 August 2026)
- Creator videos: Rexlent, Blue Screen Of Tech and a second video, Shrike, Scion Storm, GxG Noir, Hako
- Tystra's kit videos: Bentham, Rex, Gucia, Gratia, Alf
Frequently asked questions
5 answers, always open
- What is the Amplitude Coefficient in Silver Palace?
- Amplitude Coefficient is an Advanced Stat that works like CRIT Rate for Resonance Effects, the damage effects a Reactor Attribute fires when its Resonance meter fills. The creator Rexlent calls it, with Amplitude Multiplier, the Resonance DPS equivalent of crit and crit damage. In the Dichotomy beta (July to August 2026) a built character showed 81.60%. The in-game definition has not been shown in any footage yet.
- What is the difference between Amplitude Coefficient and Amplitude Multiplier?
- By the crit analogy creators and fan sites use, Amplitude Coefficient is how often a Resonance Effect's damage is amplified, like CRIT Rate, and Amplitude Multiplier is how much it is amplified, like CRIT DMG. Bentham's beta passive grants up to 40% Amplitude Multiplier after a Tactical Assault, and Gucia's ultimate gives the team +10% Amplitude Coefficient for 40 seconds. These are beta values as of 31 October 2026.
- What stats should a Resonance DPS build in Silver Palace?
- Amplitude Coefficient, Amplitude Multiplier, ATK%, DMG Bonus and the DMG Bonus of their own Reactor Attribute, not CRIT. That is how the creators Rexlent and Tystra read the Dichotomy beta kits of Rex and Bentham. Striker DPS characters such as Cinderella and the Detective build CRIT Rate, CRIT DMG and ATK instead.
- What are the base CRIT Rate and CRIT DMG in Silver Palace?
- 5.00% CRIT Rate and 50.00% CRIT DMG, as shown on the Dichotomy beta Stats panel. A level 60 Captain Kaboom in Shrike's footage still had 5.00% CRIT Rate, while a fully built Cinderella in Rexlent's footage reached 110.47%. Crit comes from Motives and gear, not from character level.
- What does Break Exploit do in Silver Palace?
- Break Exploit is tied to the Stun window. The creator Blue Screen Of Tech shows that a Stunned enemy takes a DEF reduction and builds Resonance faster, and fan-compiled data says a higher Break Exploit speeds up both. The beta Stats panel shows it as a flat 100, and the exact formula has not been published as of 31 October 2026.