SILVERPALACE BUILD

Silver Palace Stats Explained: Amplitude Coefficient, Multiplier & Every Character Stat

Guide · Beta data, not officially confirmed · By Lorenzo Bruno · Updated 31 October 2026 · 11 min read

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The CBT2 Stats panel, the level 60 Cinderella sheet and the Combat Style list (1:12 to 2:20), plus their explanation that Amplitude Coefficient and Multiplier are the Resonance DPS equivalent of crit.

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Silver Palace Stats Explained: Amplitude Coefficient, Multiplier & Every Character Stat
On this page
  1. What stats do characters have in Silver Palace?
  2. What is the Amplitude Coefficient in Silver Palace?
  3. Amplitude Coefficient or CRIT Rate: which stats matter for each Combat Style?
  4. How do stats differ between characters?
  5. Where do character stats come from?
  6. What do Stun Buildup Bonus, Break Exploit and Ultimate Charge Efficiency do?
  7. What is still unconfirmed?
  8. Sources

Silver Palace characters have five Base Stats (HP, ATK, DEF, CRIT Rate, CRIT DMG) and a list of Advanced Stats led by Amplitude Coefficient and Amplitude Multiplier, the Resonance version of crit. Every number on this page comes from the Dichotomy beta (CBT2, July to August 2026), read off creator footage and checked against Elementa's own combat notice. The game launches on 14 December 2026 (UTC+8), and any of these values can move before then.

Updated 31 October 2026: this guide replaces the placeholder that sat here since July. It now lists every stat on the beta Stats panel, explains the two Amplitude stats, and gives the stat priority for each Combat Style.

Video: I've 100% Silver Palace CBT2 - ALL Endgame Modes by Rexlent.

What stats do characters have in Silver Palace?

The full sheet sits behind the "..." button on a character's Identity screen. Rexlent opens it at 1:22 of their CBT2 endgame video, and it splits into two blocks: Base Stats and Advanced Stats.

Silver Palace character Stats panel listing Base Stats and Advanced Stats such as Amplitude Coefficient and Amplitude Multiplier
Rexlent, 1:22. The beta Stats panel: 5 Base Stats on top, then the Advanced Stats, with Amplitude Coefficient and Amplitude Multiplier first in line.

The panel does not name the character. Rexlent has just said they run Bentham as their Resonance DPS, and the sheet shows 22.00% Glacies DMG Bonus with nothing in the other attributes, so it is most likely her. That is our reading, not theirs.

Here is every line the panel shows, with what it does and where the explanation comes from:

StatBlockWhat it doesSource of the explanation
HPBaseHealth. Gratia's team shield is 40% of her max HPTystra, Gratia kit, 3:53
ATKBaseMain damage stat for skillsin-game label
DEFBaseReduces damage takenin-game label
CRIT RateBaseChance for a hit to crit. Starts at 5.00%Stats panel
CRIT DMGBaseExtra damage on a crit. Starts at 50.00%Stats panel
Amplitude CoefficientAdvancedThe Resonance counterpart of CRIT RateRexlent, 1:20
Amplitude MultiplierAdvancedThe Resonance counterpart of CRIT DMGRexlent, 1:20
Stun Buildup BonusAdvancedMore Stun per hit, so enemies break soonerfan-compiled data
DMG BonusAdvancedGeneral damage increasein-game label
Ultimate Charge EfficiencyAdvancedMultiplies how fast your Ultimate chargesGxG Noir, 4:16
Break ExploitAdvancedLinked to what a Stun opens up (see below)fan-compiled data
Healing BonusAdvancedRaises healing donein-game label
Healing Received BonusAdvancedRaises healing takenin-game label
DEF IgnoreAdvancedIgnores part of the target's DEFin-game label
Attribute DMG BonusAdvancedOne line per Reactor Attribute, such as Glacies DMG BonusStats panel

Two details on the panel matter. The yellow numbers next to HP, ATK and DEF (+2135, +651, +262) are added on top of the white values. Blue Screen Of Tech's Detective shows why: the level-up screen at 0:40 reads HP 2376, ATK 237 and DEF 199 at level 31, while his Identity screen at the same level reads 3088, 368 and 234. The gap is gear. Second, six lines carry an (i) info icon: both Amplitude stats, Stun Buildup Bonus, Ultimate Charge Efficiency, Break Exploit and DEF Ignore. No creator we watched opens them, so the in-game definitions are still unseen.

The list continues below the frame. Ignis, Glacies, Fulmen and Gravitas DMG Bonus are visible; with seven Reactor Attributes in the game, Radiatio, Ferrugo and Alba lines almost certainly follow. That is an inference from the scroll bar, not something on screen.

What is the Amplitude Coefficient in Silver Palace?

Amplitude Coefficient and Amplitude Multiplier are to Resonance damage what CRIT Rate and CRIT DMG are to skill damage. Rexlent puts it plainly at 1:14 to 1:28: Striker DPS characters "rely on the classic crit rate and crit damage", Resonance DPS characters "rely on amplitude coefficient and amplitude multiplier", and "this is their equivalent of crit and crit damage."

Fan-compiled data goes one step further and calls the Coefficient the chance for a Resonance Effect's damage to be multiplied, and the Multiplier the size of that multiplication. That matches the crit analogy, but the (i) panel that would confirm it has not been shown in any footage we have.

Resonance Effects are the damage-over-time and burst effects each Reactor Attribute fires when its meter fills, such as Zero Degrees for Glacies. Our Resonance guide lists all seven. The Amplitude pair only pays off when those effects go off, which is why the two stats sit at the top of the Advanced block.

The panel above shows 81.60% Amplitude Coefficient and 129.66% Amplitude Multiplier on a built beta character. Where does that come from? The beta kits name three sources:

  • Skill tree nodes. Bentham has an attribute node, Enhanced Amplitude Coefficient, worth +6.00% and unlocked at level 30 (Tystra, Bentham kit, 2:35).
  • Passives. Bentham's passive, Set Schedule, reads "Grants 40% Amplitude Multiplier upon using a Tactical Assault, plus an additional 10% when using a skill", capped at 40% for 6 seconds (Tystra, 8:40).
  • Support buffs. Gucia's ultimate gives every character on the team +10% Amplitude Coefficient for 40 seconds, and her passive adds another +10% for 16 seconds to a teammate who uses a Tactical Assault (Tystra, Gucia kit, 5:12 to 6:17).

Amplitude Coefficient or CRIT Rate: which stats matter for each Combat Style?

The game sorts characters into five Combat Styles, and the style tells you which half of the sheet to build. The in-game list defines them in one line each.

Silver Palace Combat Style details listing Combat Support, Striker DPS, Resonance DPS, Break Suppressor and Survival and Healing roles
Rexlent, 2:20. The game's own Combat Style list. Striker DPS damage comes from skills, Resonance DPS damage from Resonance Effects, so they build different stats.
Combat StyleStats to buildWho says so
Striker DPSCRIT Rate, CRIT DMG, ATKRexlent, 1:12
Resonance DPSAmplitude Coefficient, Amplitude Multiplier, ATK%, DMG Bonus, own attribute DMG BonusRexlent, 1:20; Tystra on Rex, 5:42
Break SuppressorStun Buildup Bonus, Break Exploitfan-compiled data; Alf's passive grants Stun Buildup Bonus (Tystra, Alf kit, 7:41)
Combat SupportUltimate Charge Efficiency, plus the stat their buff scales onfan-compiled data
Survival & HealingHP, Healing BonusTystra on Gratia, 3:53

The Resonance DPS row is the one that surprises new players. Tystra, reading Rex's kit, names ATK%, Amplitude Coefficient and DMG Bonus as his big stats, not CRIT. Of Bentham they say at 8:48 that you are "not really focusing too much on your crit damage." Our Combat Styles guide explains each role and who fills it.

How do stats differ between characters?

Three creators show the Identity screen of a different character, which is the quickest way to see how far gear moves the numbers.

Silver Palace Character Identity screen for Ashley as Cinderella, Striker DPS at level 60 with HP, ATK, DEF and crit stats
Rexlent, 1:12. A fully built beta Cinderella: 110.47% CRIT Rate and 172.96% CRIT DMG at level 60. This is the upper end of what CBT2 allowed.
CharacterCombat StyleLevelHPATKDEFCRIT RateCRIT DMGFootage
CinderellaStriker DPS60/6092541424600110.47%172.96%Rexlent, 1:12
Captain KaboomBreak Suppressor60/6052638445845.00%89.06%Shrike, 2:54
DetectiveStriker DPS31/40308836823446.82%84.90%Blue Screen Of Tech, 0:46
CinderellaStriker DPS40/40531573124715.72%80.00%Scion Storm, 0:30
Silver Palace Character Identity screen for Captain Kaboom, Technician, level 60 with HP, ATK, DEF, CRIT Rate and CRIT DMG
Shrike, 2:54. Captain Kaboom at level 60 still has the 5.00% base CRIT Rate. A Break Suppressor is not built for crit.

What the table shows:

  • CRIT comes from gear, not from level. Captain Kaboom sits at the 5.00% base CRIT Rate at level 60, while the level 31 Detective already has 46.82%.
  • Cinderella goes past 100% CRIT Rate. Her signature Motive, The Burning Stone Mystery, adds 30% CRIT Rate on its own, by its Motive Preview text (Hako, 6:30). Whether CRIT Rate above 100% does anything is not shown in any footage.
  • Same level, different budgets. At level 60, Rexlent's Cinderella has 69% more ATK than Shrike's Captain Kaboom. Some of that is role, some is how much each creator invested. Neither account is a clean baseline.

Where do character stats come from?

The beta has six places that add stats. Each has its own guide on this site:

SourceWhat it addsGuide
Insight level and Potential BreakBase HP, ATK, DEFCharacter Progression
Methods (skill tree) attribute nodesSmall fixed boosts, such as +6% Amplitude CoefficientCharacter Progression
MotiveHP and ATK, plus a Motive skill if the Identity matchesMotives
ImplementsFixed stats and a set bonus from four piecesImplements
EpiphanyOne main stat and randomly rolled substatsImplements
CatalystsEffects that fire on Tactical AssaultCatalysts
Silver Palace Character Identity screen for BSOTECH the Detective, a level 31 Striker DPS with HP, ATK, DEF and crit rates
Blue Screen Of Tech, 0:46. The Detective at level 31 shows HP 3088 and ATK 368. His level-up screen reads 2376 and 237 at the same level: the difference is gear.

Rexlent shows at 4:20 to 5:39 that the four Implement pieces carry fixed substats, and that the one Epiphany is where randomness lives: feeding it a duplicate raises a random substat. GxG Noir sums it up at 6:50: "there's actually only one piece of gear you need to roll stats on rather than five."

What do Stun Buildup Bonus, Break Exploit and Ultimate Charge Efficiency do?

These three only make sense next to the combat loop.

Stun Buildup Bonus fills the yellow Stun bar under an enemy's health faster. Rexlent explains at 2:37 that a fully Stunned enemy can be executed and stays down "for a really long time", which is your burst window.

Break Exploit is about what happens during that window. Blue Screen Of Tech says at 3:45 that a Stunned enemy suffers two things: a DEF reduction and a faster Resonance accumulation rate. Fan-compiled data says a higher Break Exploit makes both happen faster. The beta panel shows 100 as a flat number, not a percentage, which fits a rating rather than a multiplier. The exact formula is not public.

Ultimate Charge Efficiency multiplies how fast the Ultimate gauge fills. GxG Noir says at 4:12 the charge formula itself "is still unclear". Blue Screen Of Tech adds at 1:58 that combos, perfect dodges, parries, Tactical Assaults and Stun finishers all feed the gauge.

What is still unconfirmed?

  • The damage formula. Nobody has published how ATK, DMG Bonus, attribute DMG Bonus and DEF Ignore combine.
  • The Amplitude definitions. The crit analogy comes from Rexlent and fan sites. The in-game (i) text has not been shown.
  • Base values. No footage shows a fresh level 1 character's full sheet.
  • Launch changes. Elementa promised on 22 August 2026 to show "the effects of the Reactors, Catalysts, and certain buff states" more clearly. Stat names and values may shift with that work.

For which characters to build first, see the tier list. For the PC and mobile specs needed to run the game, see requirements.

Sources

Frequently asked questions

5 answers, always open

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What is the Amplitude Coefficient in Silver Palace?
Amplitude Coefficient is an Advanced Stat that works like CRIT Rate for Resonance Effects, the damage effects a Reactor Attribute fires when its Resonance meter fills. The creator Rexlent calls it, with Amplitude Multiplier, the Resonance DPS equivalent of crit and crit damage. In the Dichotomy beta (July to August 2026) a built character showed 81.60%. The in-game definition has not been shown in any footage yet.
What is the difference between Amplitude Coefficient and Amplitude Multiplier?
By the crit analogy creators and fan sites use, Amplitude Coefficient is how often a Resonance Effect's damage is amplified, like CRIT Rate, and Amplitude Multiplier is how much it is amplified, like CRIT DMG. Bentham's beta passive grants up to 40% Amplitude Multiplier after a Tactical Assault, and Gucia's ultimate gives the team +10% Amplitude Coefficient for 40 seconds. These are beta values as of 31 October 2026.
What stats should a Resonance DPS build in Silver Palace?
Amplitude Coefficient, Amplitude Multiplier, ATK%, DMG Bonus and the DMG Bonus of their own Reactor Attribute, not CRIT. That is how the creators Rexlent and Tystra read the Dichotomy beta kits of Rex and Bentham. Striker DPS characters such as Cinderella and the Detective build CRIT Rate, CRIT DMG and ATK instead.
What are the base CRIT Rate and CRIT DMG in Silver Palace?
5.00% CRIT Rate and 50.00% CRIT DMG, as shown on the Dichotomy beta Stats panel. A level 60 Captain Kaboom in Shrike's footage still had 5.00% CRIT Rate, while a fully built Cinderella in Rexlent's footage reached 110.47%. Crit comes from Motives and gear, not from character level.
What does Break Exploit do in Silver Palace?
Break Exploit is tied to the Stun window. The creator Blue Screen Of Tech shows that a Stunned enemy takes a DEF reduction and builds Resonance faster, and fan-compiled data says a higher Break Exploit speeds up both. The beta Stats panel shows it as a flat 100, and the exact formula has not been published as of 31 October 2026.