Grimm Build
Updated 16 July 2026
Grimm is a Fulmen Combat Support who cuts Fulmen resistance and only earns a slot in Fulmen teams, so build him for Ultimate Charge Efficiency. Give him City Grime Alliance and The Metamorphosis, and pair him with Rex. Beta data.
Best Implements for Grimm
The holder grants an 8% DMG increase to all characters on the team who share the same Reactor Attribute.
Individual StrugglesHead
At Home in the StormNeck
Rousing FanfareSecondary Weapon
Breaking StoriesAccessory
Why: Grimm only goes into Fulmen teams anyway, so its 8% DMG for same-attribute teammates always applies, on top of his resistance cut.
Queen's Divine Right
Alternative
Ultimate Charge Efficiency +15% (4 pieces). Increases the holder's Ultimate Charge Efficiency by 15%. When the character's Amplitude Multiplier exceeds 150%, all other team members gain 18% Amplitude Multiplier.
The Monarch as StateHead
Fox's Cunning, Lion's MightNeck
Terror Over AdorationSecondary Weapon
Fear Not CrueltyAccessory
Why: Its 15% Ultimate Charge Efficiency brings Airborne Scoop back sooner, and that is what stretches Full Exposé to 40s.
Implement stats are fixed, not rolled. Set data is fan-compiled from the game files; where each set drops is in the Implements guide.
Best Epiphany for Grimm

The Metamorphosis
Best
Ultimate Charge Efficiency +25%
Increases the holder's Ultimate Charge Efficiency by 25%. The holder grants a 50% Amplitude Multiplier increase to all characters on the team who share the same Reactor Attribute.
Why: Rex shares his Fulmen element and deals Resonance damage, so 50% Amplitude Multiplier is the biggest buff Grimm can pass on.

The Tragedy of Man
Alternative
Ultimate Charge Efficiency +30%
Increases the holder's Ultimate Charge Efficiency by 20%. After using their Ultimate, all characters on the team gain 10% Fulmen DMG for 40s.
Why: It gives the team 10% Fulmen DMG for 40s after Airborne Scoop, his exit button, and helps a carry that does not scale on Amplitude.

The Price of Safe Passage
Alternative
Ultimate Charge Efficiency +32.5%
Increases the holder's Ultimate Charge Efficiency by 25%. With every 100 ATK gained, the holder grants a 1% ATK increase to all characters on the team who share the same Reactor Attribute, up to a maximum of 30%.
Why: Fulmen teammates gain up to 30% ATK from his own ATK gains, and its 25% Ultimate Charge Efficiency means more Airborne Scoop refreshes.
The Epiphany is the fifth gear slot, one per character. Duplicates raise its stats, never its effect. Effects are fan-compiled from the game files.
Grimm stats
Ultimate Charge Efficiency comes first. City Grime Alliance has no stat line, so it comes from his Epiphany (25% to 32.5% on the three we list) or from Queen's Divine Right, and every Airborne Scoop resets Full Exposé to 40s (character stats guide). ATK only matters with The Price of Safe Passage, which turns each 100 ATK he gains into 1% team ATK, up to 30%.
Grimm skill priority
Upgrade in this order
- 1
SkillPhotographic ProofMax firstPhotographic Proof turns News Target into Full Exposé - 2
UltimateAirborne ScoopThenAirborne Scoop resets the debuff to 40s - 3
Basic AttackCompact HandgunNextFifth hit applies News Target - 4
Tactical AssaultUndercover InquiryLaterIts counter grants 40 Camera Battery - 5
PassiveLive RecordingOne levelLive Recording, 5% team Fulmen DMG
Our order, not a creator's. Photographic Proof is where News Target becomes Full Exposé, so his Skill node comes first, with Airborne Scoop next for the 40s refresh. His Basic Attack only has to land its fifth hit to mark a target, so its levels can trail.
What every level costs is on the Grimm materials page.
Grimm Psyches
Psyche IMouthpiece or Propagandist?. Full Exposé reduces enemies' Fulmen RES by an additional 5%.
Psyche IIThe Spotlight Effect. When Grimm's skills hit an enemy with Full Exposé, he deals an additional 10% Fulmen DMG to the target.
Psyche IIISpiral of Silence. When battle begins, the Amplitude Multiplier of all characters on the team except Grimm is increased by 45%.
Psyche IVThe Three Languages. Upon using Tactical Assault, Grimm's ATK is increased by 10% for 10s.
Psyche VThe Singing Bone. After Grimm uses his Ultimate, he increases the Fulmen DMG of all characters on the team by 15% for 40s.
Psyche VITrue Accounts. Upon parrying an enemy attack, Grimm leaves a grenade at his location that deals 30% Fulmen DMG. His Basic Attacks deal +75% DMG to enemies with Full Exposé.
Each Psyche costs one more copy of Grimm. Effects are fan-compiled from the game files. Our reading: Psyche III, Spiral of Silence, matters most, because 45% Amplitude Multiplier for every other teammate from the start of battle lands straight on a Resonance carry like Rex. The character progression guide explains the system.
Frequently asked questions
4 answers, always open
- What is the best Grimm build in Silver Palace?
- Grimm is a Fulmen Combat Support who cuts Fulmen resistance and only earns a slot in Fulmen teams, so build him for Ultimate Charge Efficiency. Give him City Grime Alliance and The Metamorphosis, and pair him with Rex. Beta data.
- What are the best Implements for Grimm?
- City Grime Alliance. Grimm only goes into Fulmen teams anyway, so its 8% DMG for same-attribute teammates always applies, on top of his resistance cut.
- What is the best Epiphany for Grimm?
- The Metamorphosis. Rex shares his Fulmen element and deals Resonance damage, so 50% Amplitude Multiplier is the biggest buff Grimm can pass on.
- Which Grimm skill should you level first?
- Photographic Proof, Grimm's Skill. Our order, not a creator's: Skill, Ultimate, Basic Attack, Tactical Assault, Passive.