SILVERPALACE BUILD

Bentham Build

Updated 13 July 2026

Bentham is a Glacies Resonance DPS and the only 4-star carry: build her for Amplitude Coefficient and Amplitude Multiplier, with To Serve and Protect Implements and the Killing That Which You Love Epiphany. Argos is her best partner. Beta data.

Best Implements for Bentham

Amplitude Multiplier +42% (4 pieces). Increases the holder's Amplitude Multiplier by 42%. When the holder's Amplitude Coefficient exceeds 50%, they also gain Thunderous Fury, further increasing their Amplitude Multiplier by 42%.

  • Defender of Justice, To Serve and Protect Head ImplementDefender of JusticeHead
  • Upholder of Order, To Serve and Protect Neck ImplementUpholder of OrderNeck
  • Crusher of Evil, To Serve and Protect Secondary Weapon ImplementCrusher of EvilSecondary Weapon
  • Eradicator of the Lawless, To Serve and Protect Accessory ImplementEradicator of the LawlessAccessory

Why: Our pick: Amplitude Multiplier is what her Glacies resonance hits scale on, and past 50% Amplitude Coefficient the set doubles it to 84%.

Illusion of Life

Alternative

Amplitude Coefficient +15% (4 pieces). Increases the holder's Amplitude Coefficient by 15%. When the character's Amplitude Coefficient exceeds 50%, each Skill use also increases their ATK by 8% for 8s, stacking up to 2 times.

  • Swirling Thoughts, Illusion of Life Head ImplementSwirling ThoughtsHead
  • Journey of the Argent Strand, Illusion of Life Neck ImplementJourney of the Argent StrandNeck
  • Time Cycle, Illusion of Life Secondary Weapon ImplementTime CycleSecondary Weapon
  • Conscious Echoes, Illusion of Life Accessory ImplementConscious EchoesAccessory

Why: Use it while her Amplitude Coefficient is short of 50%, and her two Spot Check casts each add an ATK stack once it gets there.

The holder grants an 8% DMG increase to all characters on the team who share the same Reactor Attribute.

  • Individual Struggles, City Grime Alliance Head ImplementIndividual StrugglesHead
  • At Home in the Storm, City Grime Alliance Neck ImplementAt Home in the StormNeck
  • Rousing Fanfare, City Grime Alliance Secondary Weapon ImplementRousing FanfareSecondary Weapon
  • Breaking Stories, City Grime Alliance Accessory ImplementBreaking StoriesAccessory

Why: Only for a full Glacies team with Argos and Gratia, where all three gain its 8% DMG.

Implement stats are fixed, not rolled. Set data is fan-compiled from the game files; where each set drops is in the Implements guide.

Best Epiphany for Bentham

Killing That Which You Love Epiphany

Killing That Which You Love

Best

ATK % +24%

Increases the holder's Glacies DMG by 10% and grants 1 stack of Weave Dance whenever they use a Basic Attack or skill. Each stack increases Glacies DMG dealt by 1.5% for 16s, stacking up to 10 times. At 10 stacks, the holder also gains 1 stack of Pomegranate Kiss. Upon landing a Glacies Ultimate, 1 stack of Pomegranate Kiss is consumed to deal 100 Glacies Resonance to the target.

Why: Our pick: every Basic Attack and Spot Check adds a Weave Dance stack, and at ten stacks her Ultimate fires 100 Glacies Resonance on the target.

Bloodline Feud Epiphany

Bloodline Feud

Alternative

DMG Bonus +19.5%

Increases the holder's Amplitude Coefficient by 15%. When their Amplitude Coefficient exceeds 50%, each 1% over 50% grants 2.5% Amplitude Multiplier, up to a maximum of 125%.

Why: No stacks to keep alive, just Amplitude Multiplier for each point of Amplitude Coefficient over 50%, so it suits fights where her kick chain keeps getting cut short.

The Epiphany is the fifth gear slot, one per character. Duplicates raise its stats, never its effect. Effects are fan-compiled from the game files.

Bentham stats

Get Amplitude Coefficient over 50% first: that one threshold unlocks the extra 42% Amplitude Multiplier from To Serve and Protect, the Illusion of Life ATK stacks and the Bloodline Feud conversion (character stats guide). After that, stack Amplitude Multiplier for her resonance damage and Glacies DMG for her direct hits. Set Schedule's own Amplitude Multiplier caps at 40%, so gear has to carry the rest.

Bentham skill priority

Upgrade in this order

  1. 1Hidden Blade, Bentham's Basic AttackBasic AttackHidden BladeMax firstBuilds Funds and holds her on-field damage
  2. 2Unflinching Order, Bentham's UltimateUltimateUnflinching OrderThenHer biggest Glacies hit, refills her loop
  3. 3Spot Check, Bentham's SkillSkillSpot CheckNextSpot Check banks Liquid Assets twice
  4. 4Emergency Meeting, Bentham's Tactical AssaultTactical AssaultEmergency MeetingLaterTriggers Set Schedule's 40% Amplitude
  5. 5Set Schedule, Bentham's PassivePassiveSet ScheduleOne levelExtra Glacies Resonance instances

Our order, not a creator's. Bentham stays on the field, so Hidden Blade gets materials first: it banks the Funds every Spot Check spends and holds the attacks she uses most. Unflinching Order is a close second, since it deals her largest single burst and puts her straight back into the kicks.

What every level costs is on the Bentham materials page.

Bentham Psyches

  1. Psyche IOrchestrator. Bentham gains 1 Liquid Asset when the 4th hit of her Basic Attacks hits an enemy. If she has enough Funds when landing this 4th hit, Bentham can consume 1 Fund to launch an extra strike dealing Glacies DMG, and gaining 2 Liquid Assets. Upon using Tactical Assault, she gains 4 Liquid Assets.
  2. Psyche IIMeshing Gears. Increases Bentham's enhanced Charged Signature Move DMG by 10%.
  3. Psyche IIICurse of Knowledge. When Bentham uses her Ultimate, she gains 6 Liquid Assets. If Bentham launches a follow-up attack after a skill, she gains 1 additional Liquid Asset.
  4. Psyche IVPrice of Ascension. When Bentham hits an enemy with a Basic Attack, her Charged DMG is increased by 20% for 6s, stacking up to 2 times.
  5. Psyche VThe Invisible Hand. After Bentham triggers Zero Degrees, she increases the Glacies DMG of all characters on the team by 15% for 40s.
  6. Psyche VIAloof Balance. Increases Bentham's Ultimate and enhanced Charged Signature Move DMG by 22%.

Each Psyche costs one more copy of Bentham. Effects are fan-compiled from the game files. Our reading: Orchestrator (Psyche I) changes her most, adding Liquid Assets on her fourth Basic Attack hit and 4 more on every Tactical Assault, so the kick chain starts sooner. The character progression guide explains the system.

Best Bentham teamsWho to run Bentham with, and why each slot works.

Frequently asked questions

4 answers, always open

Ask on Discord
What is the best Bentham build in Silver Palace?
Bentham is a Glacies Resonance DPS and the only 4-star carry: build her for Amplitude Coefficient and Amplitude Multiplier, with To Serve and Protect Implements and the Killing That Which You Love Epiphany. Argos is her best partner. Beta data.
What are the best Implements for Bentham?
To Serve and Protect (Amplitude Multiplier +42%, 4 pieces). Our pick: Amplitude Multiplier is what her Glacies resonance hits scale on, and past 50% Amplitude Coefficient the set doubles it to 84%.
What is the best Epiphany for Bentham?
Killing That Which You Love. Our pick: every Basic Attack and Spot Check adds a Weave Dance stack, and at ten stacks her Ultimate fires 100 Glacies Resonance on the target.
Which Bentham skill should you level first?
Hidden Blade, Bentham's Basic Attack. Our order, not a creator's: Basic Attack, Ultimate, Skill, Tactical Assault, Passive.