Argos Build
Updated 29 April 2026
Argos is a quick-swap Combat Support: build him for Max HP and Ultimate Charge Efficiency, with Retainer's Code Implements and The Red Shoes Epiphany. His team ATK buff works on any carry, and Bentham gets the most from him. Beta data.
Best Implements for Argos
Retainer's Code
Best
HP % +12% (4 pieces). Increases the holder's HP by 12%. When the character's Ultimate Charge Efficiency exceeds 150%, all other team members gain 6% DMG.
For a Tidy DwellingHead
For a Secret LockNeck
For a Peaceful SleepSecondary Weapon
For a Fine AfternoonAccessory
Why: Our pick: the HP line feeds his Bartending Insight ATK buff, and past 150% Ultimate Charge Efficiency every teammate gains 6% DMG.
Queen's Divine Right
Alternative
Ultimate Charge Efficiency +15% (4 pieces). Increases the holder's Ultimate Charge Efficiency by 15%. When the character's Amplitude Multiplier exceeds 150%, all other team members gain 18% Amplitude Multiplier.
The Monarch as StateHead
Fox's Cunning, Lion's MightNeck
Terror Over AdorationSecondary Weapon
Fear Not CrueltyAccessory
Why: Raw Ultimate Charge Efficiency means more Eye of Argos casts per fight, which is when his 40s team ATK buff refreshes.
Implement stats are fixed, not rolled. Set data is fan-compiled from the game files; where each set drops is in the Implements guide.
Best Epiphany for Argos

The Red Shoes
Best
Ultimate Charge Efficiency +30%
Increases the holder's Ultimate Charge Efficiency by 20%. When they deal Ultimate DMG, all characters on the team gain 1 stack of Sanguine Step. Each stack of Sanguine Step increases CRIT DMG by 14% for 40s, stacking up to 3 times.
Why: Our pick: his Ultimate is the trigger, so one cast on each swap-in gives the whole team up to 42% CRIT DMG for 40s.

Resurrected Monstrosity
Alternative
Ultimate Charge Efficiency +30%
Increases the holder's Ultimate Charge Efficiency by 20%. Upon unleashing their Tactical Assault, Skill, or Ultimate, they gain 1 Testing Records stack, lasting 40s and stacking up to 3 times. Testing Records stacks are consumed when a character unleashes their Tactical Assault, increasing their Amplitude Multiplier by 41.5% for 16s.
Why: Behind a Resonance carry such as Bentham, its 41.5% Amplitude Multiplier on a teammate's Tactical Assault beats CRIT DMG that resonance does not use.
The Epiphany is the fifth gear slot, one per character. Duplicates raise its stats, never its effect. Effects are fan-compiled from the game files.
Argos stats
Chase Max HP first: Bartending Insight adds ATK to every teammate on top of its flat 1,000, and that extra part scales with his Max HP (character stats guide). Then take Ultimate Charge Efficiency above 150%, the line where Retainer's Code shares 6% DMG with the team. The Red Shoes brings 30% of it as a main stat, and his own ATK hardly matters.
Argos skill priority
Upgrade in this order
- 1
UltimateThe Eye of ArgosMax firstDomain damage, and it triggers the ATK buff - 2
SkillCelebratory ChampagneThenSpends Confession, grants Piercing Gaze - 3
Tactical AssaultScrewdriverNextHis swap-in strike, every rotation - 4
Basic AttackCane and SpiritsLaterHe barely stays to combo - 5
PassiveBartending InsightOne levelBartending Insight's flat ATK buff
Our order, not a creator's. Argos spends seconds on the field, so materials go into the three buttons he actually presses on a swap-in: The Eye of Argos, Celebratory Champagne and Screwdriver. Cane and Spirits only matters for the one empowered hit during Piercing Gaze.
What every level costs is on the Argos materials page.
Argos Psyches
Psyche ICity Wanderer. During Piercing Gaze, Argos's Lv. 2 Charged Attack increases the DMG dealt by all characters on the team by 20% on hit.
Psyche IINon-Violent Communication. Increases Argos's Tactical Assault DMG by 20%.
Psyche IIISelf-Fulfilling Prophecy. Argos's skills reduce the enemy's DEF by 15% for 40s.
Psyche IVPerceptual Blindness. Increases Argos's Ultimate DMG by 10%.
Psyche VOld Reserves. After Argos uses his Ultimate, he increases the Glacies DMG of all characters on the team by 15% for 40s. Does not stack.
Psyche VIAll-Seeing Eye. During Piercing Gaze, Argos's Final DMG increases by 10%.
Each Psyche costs one more copy of Argos. Effects are fan-compiled from the game files. Our reading: City Wanderer (Psyche I) matters most, since his empowered Charged Attack during Piercing Gaze then gives the whole team 20% DMG, and Self-Fulfilling Prophecy (Psyche III) with its 15% DEF cut comes next. The character progression guide explains the system.
Frequently asked questions
4 answers, always open
- What is the best Argos build in Silver Palace?
- Argos is a quick-swap Combat Support: build him for Max HP and Ultimate Charge Efficiency, with Retainer's Code Implements and The Red Shoes Epiphany. His team ATK buff works on any carry, and Bentham gets the most from him. Beta data.
- What are the best Implements for Argos?
- Retainer's Code (HP % +12%, 4 pieces). Our pick: the HP line feeds his Bartending Insight ATK buff, and past 150% Ultimate Charge Efficiency every teammate gains 6% DMG.
- What is the best Epiphany for Argos?
- The Red Shoes. Our pick: his Ultimate is the trigger, so one cast on each swap-in gives the whole team up to 42% CRIT DMG for 40s.
- Which Argos skill should you level first?
- The Eye of Argos, Argos's Ultimate. Our order, not a creator's: Ultimate, Skill, Tactical Assault, Basic Attack, Passive.